Event rules


  1. Death clock
  2. Secret Objectives
  3. Lasting effect


Please Refer to this page for our awards and all records of such


  1. Swiss System
  2. Reverse Swiss System

Death Clock

Deathclock is a system by which the allocated time for a match or round is split evenly between both players. Players are required to bring their own device to record these. they available free on Android and apple stores. A simple Chess clock app would suffice. This systems allows players to use their allocated time in which ever way they see fit. It encourages fast play while restricts players who stall too much.

- Simple chess clocks can be downloaded via the android play store or the apple store. 

-Set the switch over time to 0 SEC

-Remembering to switch is the person whose time it currently running down's responsibility. Intentionally allowing your turn to run on your opponent's is frowned upon and may be marked down if the judge feels it was intentional.

- If your time runs to 0.00 on your clock. the game is over and you have lost. This is the defenders advantage, if you are an attacker, remember to keep track of your time and commit to your attack. Judges will decide if you may finish your current turn or not.

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Secret Objectives

We have thought of an innovative way to influence game play and tournament sessions without unbalancing the integrity of the tourney. Each player get 2 objectives at the start of the tournament, they are one use and can be chosen to be used for any one game before deployment begins.

Each player draws one bjective when they collect their dossier. They then note down which objectives they have in the dossier. The dossier will also includes a Secret objective reference sheet which will list down all of them. The general deck has 30 cards with 9 objectives, the faction deck has 3 cards which are all different. These decks are non-diminishing. the Faction objective is mean to represent the overarching strategy employed by the faction in the theatre and so is known to all opponents.

Starting with the attacking player, he/she informs a TO which objective he wishes to use. This will be recorded by the TO. The player may choose if he wishes to let his/her opponent know the objective but otherwise the opponent will only know if it was a faction objective or not. At the end of the game, the player must let his opponent know that he scored the objective as well as the TO.

Due to the nature of faction objectives which are mean to be directly targeting theatre strategies, players may decide to play their faction objective after their opponent decides to play theirs. I.E, attacking player chooses not to play either of his. Defending player places his/her objective, Attacking player now has the option to place his/her faction objective to allow both.

Things to note

-  Objectives are only used in the round of Free for All

-A player may never gain more than 2 VP per tournament from objectives

-All general objectives award 1 VP

-All faction objectives award 1 VP with the potential for 2 VP only if the opponent chooses to play theirs for the same game

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Lasting Effect

While tournaments are normally a individual game, we would like to get our players to support their respective sides in WWII. We play this out with what we call lasting effect. Each VP you gain will contribute to a total and after the days fights ahve all been resolved, the difference in point will make a difference in the next community event in some way. How exactly, will be found inside your dossiers.

Swiss Tournament system

A Swiss-system tournament is a non-elimination format. There are several rounds of competition, but considerably fewer rounds than in a round-robin tournament, so each competitor (team or individual) does not play every other competitor. Competitors meet one-to-one in each round and are paired using a predetermined set of rules designed to ensure that as far as possible a competitor plays competitors with the same current score, subject to not playing the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds.
A Swiss system may be used when it is not feasible to play as many rounds as required in a round-robin, but it is not desired to eliminate any competitors before the end of the tournament.[1] This is the case for many tournaments of amateurs where the tournament's purpose is to provide playing experiences, and if continuing full use of facilities is not too expensive. On the other hand, if facilities are constrained or costly, if players are professionals who must be paid for their games played, and if the tournament's purpose is to present exciting matches of top contenders to a viewing audience, then single elimination would serve better. In a Swiss system there are a predetermined number of rounds and a predetermined scoring system. All competitors play in each round unless there is an odd number of competitors.
Tie-break systems are used in chess Swiss system tournaments to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as an official "champion", trophies, or qualification for another tournament. Otherwise players often share the tied spots, with cash prizes being divided equally among the tied players.If the players are still tied after one tie-break system is used, another system is used, and so on, until the tie is broken. Most of the methods are numerical methods based on the games that have already been played or other objective factors, while some methods require additional games to be played, etc. Strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher.

 Annex to the FIDE Tournament Regulations regarding tiebreaks:

  1. The result of the direct encounter(s) between the players (if any)
  2. The greater number of wins

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Reverse Swiss Tournament system

In Reverse Swiss, players are matched bases on SoS; but instead of being paired with an equal record, they are paired with an opposing record. 2-1 is paired with 1-2, etc etc. In the final round of qualifying, an undefeated player would match against a player who had yet to win that day (if there were any of each).  This late “easy game” for a 3-0 player carries a great risk, because their opponent plays spoiler — SoS contribution from that opponent will be 1-3 if the 3-0 player loses the game, so the stakes are incredibly high.

One of the major advantages of Reverse Swiss format is that a 2-2 record, regardless of when those wins come, can easily qualify for a TOP 8 spot. This means that a player with a 1-2 record enters the final qualifying round still in it to win it — almost nobody drops because of a poor run (having no reason to do so). Things stay exciting for all players. Most players are live in Round Four, possibly all players.

Since you never know how your opponent will do in later rounds, SoS is still a major decider (after record) on who qualifies. The possibility of record/SoS ties is higher than in Swiss, but record and SoS still sort out things for the most part. Emphasis remains on the same X-wing tournament ambitions — try to win, cheer on your previous opponents, and kill as many ships as you can if you are going to lose. Nothing changes from Swiss except for the removed round bias and the fact that 1-2 is often a live record come Round Four.

The invitational is held sometime towards the end of the year and is only by invitation. The winners of the Tournaments are certainly invited. Failure to accept and double invitations would mean their runners ups would be awarded the invitation. 

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The single and only invitational event is known as

FOW B&P Masters Tournament

The Masters is conducted in a slightly different way, it is for the best of the best and we aim to leave no question on who is the best after it. The following rules will be in place for it. MOH & KC, Elimination , Rules & Measurement penalty, Recorded Finals. 

The masters also boasts the Coveted Grand Cross. Historically, this award was only given once after each war and was given to the most successful general of the war. This Award is kept by the winner and can be displayed whenever he wishes but must be presented at every tournament he/she attended until the next masters where the award is returned for contest by the masters.


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