WEEK 3: Stand-off
Total matches played: 7
Grand Total VP
To the relief of NATO commanders, the Soviet push has faltered as fuel shortages and a rising tide of anti-war protests have ground the invasion to a stand-still.
However, NATO ground troops are also battle weary and apart from some stunning, if minor, victories there has been little effort to coordinate a push to take back the territories seized by the Russians.
While the nuclear option has been temporarily suspended as European leaders lobby for peace talks, the spectre of further unrest in the middle east hangs over their heads...
Soviet offensives in Iraq and Iran have failed to produce any meaningful gains as the brilliant defense of the generals in the middle east have stopped dead any attempt to seize critical oil fields.
With fuel quickly running out the armored push into Europe has ground to a halt as the Russians and their warsaw pact allies being unwilling to inflict the brutalities of the past on occupied cities.
Sensing the winds of change as dissent grows in the Soviet Union over an unpopular war, the politburo must find a way to hold on to their fading power.
While NATO has scored some successes in pushing further incursions out of Kuwait, the region itself remains a hostile environment to any would-be invaders. Emboldened by the string of victories, Arab nationalism is on the rise and the new masters of the Middle east look forwards to establishing a chokehold on the supply of oil to the rest of the world.
Lured by the success and meteoric rise of Iraqi power, many mercenary companies have flocked to the middle east in the promise of a very profitable war.
|Week 3 stance||09 Oct - 23 Oct|
Depending on the final VP score at the end of Round 2, the following results will occur for each region:
STORY VP POINTS
|9-17: PANIC||9-17: DISSOLUTION||
|18-22: CEASEFIRE||18-22: CEASEFIRE||
|23-24: PEACE TALKS||23-24: REDRAWING BORDERS||
23-24: A NEW MIDDLE EAST
Round Pairings: Upon announcement of each stage of the campaign, the respective players should arrange games within the time frame to fight with their respective opponents from another Front. Each pairing must be with a different player within the stage.
Games can be played at the blitzminis store.
115a commonwealth drive 03-03/4, singapore 149576
NOTE: All stores require tracetogether. Please check with your respective stores for table availability.
Fixed Missions: Each Front will adopt a stance declared by the TO each round. Players must pick missions available from the EXPANDED MISSIONS TABLE according to their stance chosen by each front. Mission details can be found using the more missions table here:
Reporting: Players are to take at least 1 photo of their game, post to the blitzminis whatsapp group and submit the results to the cashier at the blitzminis store.
Result (VP totals)
Scoring: Fronts are accorded victory points (VP) according to their member’s performance in games.
The best 3 results from each stage will be contributed to the Front’s total VP. the front with the highest VP each stage will represent a pivotal advance in that area and advance the storyline and battle map accordingly, as well as the missions for later stages.
Total scores are tabulated at the end of each stage and standings will be updated on https://www.blitzminis.com/.
These achievements can be logged by players to score points for item redemption throughout each stage of the campaign.
- ASSEMBLY LINE: Assemble a platoon: 1pt
- PARADE: paint a platoon: 3pts
- TO BATTLE!: play a game: 1pt
- WAR CRIME: Win by breaking your opponent's formation: 1pt
- MEATGRINDER: wipe out any platoon in assault: 1pt
- WE HAVE MORE: lose 5 or more units in a single battle: 1pt
- MEDAL OF HONOR: Pass any last stand test 3 times or more for a single unit: 1pt
- MARKSMAN: shoot down an aircraft with infantry weapons/AAMG: 2pts
- JOURNALIST: submit a battle report (Battlefront FB page post/ instagram post): 3pts
- RECRUITER: introduce a new player to the game (verified by store): 5pts
REDEMPTION ITEMS (AVAILABLE IN STAGE 3)
All items can be redeemed once per player.
EXCLUSIVE Team Yankee objective marker (1 piece): 1pt
EXCLUSIVE neoprene minefield set (set of 4pcs): 2pts
FLAMES OF WAR deck holder: 5pts
FLAMES OF WAR token set: 8pts
FLAMES OF WAR dice set: 8pts
Best front (Highest total VP)
5-star general (Overall VP for single player)
4-star general (2nd Overall VP for single player)
3-star general (3rd Overall VP for single player)
Best battle report*
*No, Col. Clausewitz can not win this.
Prize support (SUBJECT TO CHANGE)
Best front: FOW OR TY Dice Tin for every player in that front
5-star general: FLAMES OF WAR OR TEAM YANKEE Army Bag
4-star general: Warsaw Pact Sourcebook
3-star general: Small box of your choice (Up to $37 worth)
Best painted: World of tanks paint set (worth $40)
Best battle report: TBC
Rules/Issues Resolution: Players should first consult the rule book and other supplementary PDFS (latest version of FM101). Go over the rule/issue step-by-step together to see if a solution can be found. If you face any challenging rules situations, please contact a TO.
Models: Players must ensure that their models are assembled and primed at the bare minimum for play. Unit leaders and platoons should be readily identifiable.
Proxies: No proxies are allowed unless the model is not available from Battlefront or another source. Players with unconventional armies representing a nation using an existing book are allowed at the TO’s discretion.
References: Players must bring a copy of their lists for easy reference and for the sake of their opponents. Players are also reminded to bring their own references for gaming.
Accessories: Players are to bring their own measuring tape, dice, templates, guides, trays and markers (Smoke, minefields etc).
Fair play: Unsportsmanlike behaviour/stalling/rowdiness is frowned upon. Please practice fair sportsmanship and courtesy in your games. Complaints about abusive behaviour to the TOs will result in demerits for the offending Team and may result in disqualification for repeated offences.